Time Warden

Description: An Intelligence focused support class. Time Wardens support their teammates by casting healing spells and applying buffs.

Available weapons: Artefact, Dagger, Polearm, Staff and Healing Staff

Primary Skills

Temporal Recovery

Deals 66 damage; Cost 150 mana; 2 second cooldown; The player summons a healing circle that lasts 6 seconds and deals a small health restoration per second to everyone within it.

  • Temporal Deterioration: Enemies are dealt damage when they are within the circle.

  • Temporal Empowerment: Allies within the circle will receive 1 stack of defense and attack up.

Chrono Mines

Deals 196 damage; Cost 90 mana; 5 second cooldown; The player plants 3 mines in front of themselves that explode when enemies walk into them. Any enemy within the radius of the explosion is dealt damage.

  • Induce Potency: Mines can trigger 3 times before disappearing.

  • Induce Instability: Mines trigger after 3 seconds instead of on enemy trigger, the radius of damage is greatly increased.

Continuity Distortion

Deals 0 damage; Cost 500 mana; 14 second cooldown; The player creates an AOE at their targeted location that lasts for 3 seconds. Players within this space receive the invulnerability buff, negating all damage.

  • Halt Continuity: Once the AOE has de-activated, give all allies a large damage resistance boost.

  • Decayed Continuity: Enemies within the area of effect take 50% more damage from all sources.

Self Heal

Deals 20 damage; Cost 100 mana; 5 second cooldown; The player heals themself, restoring XX% of hitpoints.

  • Defense Boost: Gives the player a defense boost when activated

  • Health Regen Boost: Gives the player a health regeneration boost when activated.

Secondary Skills

Hasty Blow

Deals 131 damage; Cost 60 mana; 0 second cooldown; The player does a quick attack that deals more damage than the player’s standard attack.

  • Swift Blows: Gives the player a speed boost whenever an enemy is hit.

  • Critical Gains: Gives the player a small heal whenever an enemy is hit.

Time Reversal

Deals 98 damage; Cost 60 mana; 0 second cooldown; The player fires a projectile at their current target. Whenever an enemy is hit with this ability, it heals a random ally.

  • Dimensional Defense: Heal every ally in radius of enemy hit.

  • Multi Reality: 3 slice projectiles are spawned instead of 1.

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