Reaper

Description: A Vitality focused hemomancy class. Reapers cast offensive spells at the cost of their own health.
Available weapons: Artefact, Dagger and Scythe
Primary Skills
Crimson Spray

Deals 34 damage; Cost 1 mana; 9 second cooldown; The player sacrifices 20% of their max HP to shoot a ranged spray of blood, dealing high damage. The player cannot die from this effect, leaving them at 1 HP.
Blood Mark: Enemies that are hit by this ability are marked for a few seconds. Players that attack marked enemies will heal 3% of their max HP.
Tainted Blood: Enemies that are hit by this ability randomly gain 1 stack of Crippled, Bleeding, Blindness or Defense Down for 3 seconds.
Reap

Deals 17 damage; Cost 300 mana; 10 second cooldown; The player summons a bloody claw around them that deals damage while healing for a portion of the damage dealt.
Soul Siphon: Each enemy on hit provides the player with 1 stack and Health Regeneration for 5 seconds.
Soul Rend: The damage of Reap is increased and Enemies are stunned on hit for 2 seconds.
Tortured Soul

Deals 17 damage; Cost 90 mana; 7 second cooldown; The player spawns 3 souls on the ground in front of them for 3 seconds. Any enemy inside the souls will be unmovable.
Exhaustion: On ability ends gives trapped enemies a movement de-buff.
Asphyxiation: Deals minor damage to the enemies while they are trapped.
Life Steal

Deals 17 damage; Cost 100 mana; 10 second cooldown; Each player drains the life of enemies in close proximity. Each successful attack restores 20% of the damage dealt as health to the player.
Blood Thirst: The player has an increased chance of landing critical hits when using Life Steal
Blood Boil: The player receives 2 stacks of defense up when using Life Steal.
Secondary Skills
Bloody Blade

Deals 0 damage; Cost 100 mana; 0 second cooldown; The player buffs their weapon with blood, increasing their damage by 50% but reducing their healthy by 2`% with every attack. Once the player switches to their standard attack, any damage dealt is returned to them in health.
Merciless: for every 5 successful attacks, the player gains 1 stack of Attack Up and Speed Up for 10 Seconds.
Fearless: While using bloody blade the player receives 50% less damage from all sources and 50% more healing from all sources.
Blood Shot

Deals 17 damage; Cost 100 mana; 0 second cooldown; The player shoots a blood projectile at the target that deals damage.
Blood Transfusion: Cause enemies to have a defense and movement speed de-buff.
Toxic Shock: Blood shot has the chance to stun enemies on hit.
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