Classes

Within the dominion of Chronoforge there are 12 classes. Each class will have special abilities and styles of fighting.

Class equipment compatibility chart

Sword
Artefact
Bow
Dagger
Hammer
Knuckles
Scythe
Polearm
Staff
Musket
Shield
Light Armor
Med Armor
Heavy Armor

Knight

y

y

y

y

y

Hunter

y

y

y

y

y

Time Warden

y

y

y

y

Thief

y

y

y

y

y

Monk

y

y

y

y

y

y

Rift Weaver

y

y

y

y

Druid

y

y

y

y

Battle Smith

y

y

y

y

y

Brigand

y

y

y

y

Engineer

y

y

y

y

y

Reaper

y

y

y

y

Mech

y

y

y

y

y

Description: A Strength focused defender class. Knights focus on buffing and brute forcing their way through the fight.

Available weapons: Hammer, Heavy Hammer, Polearm, Shield, Sword and Heavy Sword

Knight class skill tree

Primary Abilities:

  • Power Block: Deals 0 damage; Cost 75 mana; 6 second cooldown; The player enters a block stance for 3 seconds. While blocking, all incoming damage is reduced by 50% and the attention of aggroed enemies is redirected towards the player.

    • Second Wind passive: After the ability ends any damage taken will be reflected back in a circular radius.

    • Disarming Parry passive: Every enemy who is aggroed this way will receive 2 stacks of defense down.

  • Courage Rush: Deals ? damage; Cost 150 mana; 7 second cooldown; The player charges towards a target direction ramming into enemies in their path and dealing damage. Enemies that have been hit by Courage Rush will shift their attention to the player.

    • Shields Up passive: Every hit this way will give the player +5% defense for 6 seconds

    • Tactical Retreat passive: The player gains 2 stack of Speed Up upon casting for 3 seconds.

  • Earth Breaker: Deals ? damage; Cost 250 mana; 14 second cooldown; The player slams the ground 3 times, dealing increased damage and increasing the radius of each attack. The player has immunity during this attack.

    • Shock and Awe passive: Enemies targeting the player will receive 1.5x the damage of the attack.

    • Footloose passive: Earth breaker gives 1 stack of Crippled and 1 stack of Attack Down to enemies that have been hit for 3 seconds.

  • Rally Call: Deals ? damage; Cost 300 mana; 15 second cooldown; The player places a static AOE that buffs the player and any ally attacks. AOE lasts for a few seconds and provides buffs to allies' health and mana recovery.

    • Hold Ground passive: Attack buff increased. All enemies that are inside the AOE receive minor damage.

    • Halt passive: Enemies in the AOE will receive a slight movement de-buff

Secondary Abilities:

  • Shield Block: Deals ? damage; Cost 25 mana; 0 second cooldown; The player blocks, which can be held by holding right click. While blocking, the players resistance is increased and mana is consumed.

    • Damage Boost passive: Receive a small damage boost when releasing the shield.

    • Shield Proficiency passive: Increase the angle that you shield damage from.

  • Sunlit Sword: Deals ? damage; Cost 50 Mana; 0 second cooldown; The player swings their sword to spawn slicing projectiles. When hit by a projectile, enemies are pushed back and the player's team gains a defense buff.

    • Boomerang Shot passive: Slice projectiles will return to the player dealing damage on the way back.

    • Triple Sun passive: 3 slice projectiles are spawned instead of 1.

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