Monk

Description: A Dexterity focused close combat class. Monks are highly trained martial artists, their mastery of different fighting styles allow them to cast short range offensive spells.
Available weapons: Artefact, Hammer, Heavy Hammer, Knuckle, Shield, Staff and Healing Staff
Primary Skills
Way of the Pheonix

Deals 7 damage; Cost 100 mana; 10 second cooldow; The player summons a spirit phoenix that completes one circle around the player, damaging and igniting enemies in its path. Once the circle is complete, the phoenix explodes. If the player clicks again before the circle is complete, the phoenix will explode early.
Flaming Talons: Two phoenixes now spawn.
Resurrecting Talons: Any ally in range of the explosion gains a defense buff.
Way of the Elephant

Deals 21 damage; Cost 200 mana; 8 second cooldown; The player creates a ripple of shockwaves on the ground — 1 shockwave per second for 4 seconds. Each shockwave inflicts damage equal to 1.5x of the player’s physical attack stat when hitting enemies. The player has immunity for the duration of the ability.
Elephant's Strength: With every second, the damage of the shockwave is increased.
Elephants' Constitution: Obtain invulnerability for the duration of the ability.
Way of the Turtle

Deals 14 damage; Cost 300 mana; 13 second cooldown; The player gains a massive defense increase for 6 seconds.
Untouchable: Player will receive an increased dodge chance for every enemy that is hit while this is active.
Immovable: Player has the chance to stun enemies that are hit while this is active.
Power Boost

Deals 0 damage; Cost 100 mana; 5 second cooldown; The player’s damage is boosted by 50% for 10 seconds.
Slowing Strikes: Every enemy hit while in this state is slowed.
Debilitating Strikes: Every enemy hit while in this state is given a stack of Attack Down.
Secondary Skills
Way of the Open Palm

Deals 14 damage; Cost 10 mana; 0 second cooldown; The player launches a large spiritual palm projectile at their targeted direction, knocking back enemies in its path and dealing damage. The palm travels very slowly, but also removes enemy projectiles like a wall. After traveling for 5 seconds, or when hitting a wall, the palm explodes and disappears.
Blessing of the Palm: Players that make contact with the palm regenerate 3% mana per second.
Fury of the Palm: The player can use their standard attacks to hit the palm, increasing the damage of the palm by 5% with each hit.
Way of the Woodpecker

Deals 28 damage; Cost 25 mana; 0 second cooldown; The player does a quick jab attack that boosts the player’s defense on every hit.
Piercing Beak: Way of the Woodpecker reduces the defense of the struck enemy for a few seconds.
Rapid Wings: When the Way of the Woodpecker strikes an enemy, the player gains movement speed temporarily.
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