Mech

Description: A Dexterity focused damage class. Mechs come equipped with a wide arrange of augmentation that allow them to deal significant damage up-close and from afar.
Available weapons: Hammer, Heavy Hammer, Knuckle, Musket and Shield
Primary Skills
Gravity Well

Deals 0 damage; Cost 275 mana; 0 second cooldown; The player launches a ball at their targeted location, which draws all nearby enemies into it and immobilizes them. After 3 seconds the ball explodes, dealing damage to all enemies in the area.
Laser Ball: All enemies within range of Gravity Well will get damage over time and be ignited for 3 seconds after the explosion.
Center of the Universe: Gravity Well now spawns on the player, allowing the player to move around and draw enemies towards them. During this time, the player gains 1 stack of Speed Up
Force Field

Deals 0 damage; Cost 250 mana; 8 second cooldown; The player creates a force field in a targeted area that lasts for a few seconds. When enemies are within the force field, they receive 3 stacks of attack down, and players gain 3 stacks of defense up.
Repel: The force field now constantly pushes enemies away from the center of the shield, and enemy projectiles are destroyed upon entering the force field.
Aegis: The force field now spawns on the player, allowing the force field to move around with the player.
Missle Barrage

Deals 0 damage; Cost 175 mana; 10 second cooldown; The player fires a barrage of missiles, dealing AOE damage.
Rapid Fire: The barrage can now reach further and the cone area of fire is enlarged.
Extra Ammo: Barrage now fires 14 missiles.
Power Boost

Deals 0 damage; Cost 100 mana; 5 second cooldown; Gives the player a damage increase of 50% for 10 seconds.
Slowing Strikes passive: Every enemy hit while in this state is slowed.
Debilitating Strikes passive: Every enemy hit while in this state is given a stack of Attack Down
Secondary Skills
Wrist Arsenal

Deals % damage; Cost 50 mana; 0 second cooldown; The player shoots a ranged cannon projectile that deals single target damage.
Flamethrower: Wrist Arsenal is now replaced with a medium-range flamethrower attack. As long as the attack button is held down, the player continuously attacks and consumes mana.
Ammo Upgrade: The Wrist Arsenal projectiles/flames now have a 70% chance to stun enemies for 1 second.
Iron Fist

Deals 0 damage; Cost 50 mana; 0 second cooldown; The player does a quick punch attack that deals damage and draws enemy aggression away from others and towards the player.
Crushing Blow: Punches have the chance of leaving enemies crippled.
Better With Friends: Every enemy the player lures towards them will grant the player a temporary attack bonus until they switch back to the primary attack.
Last updated