Hunter

Description: A dexterity focused ranged class. Hunters immobilize their enemies allowing them to deal high amounts of damage from afar.
Available weapons: Bow, Dagger, Musket, Shield, Sword and Heavy Sword
Arrow volley

Deals 87 damage; Cost 350 mana; 8 second cooldown; The player shoots a volley of arrows into the air at a targeted area that constantly does damage for 3 seconds. enemies in the damage zone will be crippled for the duration of the Arrow volley.
Suppressing Fire passive: Enemies within the area of effect gain 1 stack of Blindness and Attack down.
Quality Quiver passive: Lower the area of effect by half, increase damage output by 1.5x

Bear Trap

Deals 18 damage; Cost 19 mana; 6 second cooldown; The player drops a beat trap that deals damage to enemies that come into contact with it, and immobilizes them for 2 seconds. Only 3 traps can be placed at any given time.
Explosive Trap passive: Upon being triggered, the trap exploded, dealing high damage in an area, and destroying the trap.
Serrated Blades passive: Enemies that walk over it will gain 1 stack of Bleeding and 1 stack of Crippled that lasts for 3 seconds.

Bait

Deals 0 damage; Cost 100 mana; 5 second cooldown; Gives the player a damage increase of 50% for 10 seconds.
Slowing Strikes passive: Every enemy hit while in this state is slowed.
Debilitating Strikes passive: Every enemy hit while in this state is given a stack of Attack Down.

Power Boost

Deals 0 damage; Cost 100 mana; 5 second cooldown; Gives the player a damage increase of 50% for 10 seconds.
Slowing Strikes passive: Every enemy hit while in this state is slowed.
Debilitating Strikes passive: Every enemy hit while in this state is given a stack of Attack Down.

Secondary Skills
Explosive Arrows

Deals 12 damage; Cost 250 mana; 0 second cooldown; Equips the player with explosive arrow tips. Each shot will deal 50% extra damage, and apply a minor AOE push back from where the arrow has been detonated. Pushback is reduced against bosses.
Napalm Arrowhead passive: Upon exploding, the arrow now creates a small pool of fire that ignites enemies for 2 seconds and does rapid damage. The pool of fire lingers for 3 seconds before disappearing.
Payload Upgrade passive: After the first explosion, the arrow falls to the ground. After 1 second, the arrow will explode again.

Snipeshot

Deals 35 damage; Cost 100 mana; 0 second cooldown; The player shoots a single undogeable arrow in the direction of aim.
Lucky shot passive: On hit the arrow will inflict cripple on the target.
Sharp shot passive: On hit the arrow will inflict bleed on the target.

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