Thief

Description: A Dexterity focused stealth class. Thief's stay to the shadows allowing them to deal high damage critical strikes when they reveal themselves.

Available weapons: Bow, Dagger, Knuckle and Scythe

Primary Skills

Smoke Bomb

Deals 16 damage; Cost 14 mana; 8 second cooldown; The player throws a smoke bomb on the ground that gives them invisibility to enemies for 5 seconds. While invisible, the player’s damage is boosted by 20%, and their next attack is a guaranteed critical hit. The player loses 1 second of invisibility with each attack.

  • Weakening Smoke: The smoke bomb now creates a large smoky area, active for 10 seconds, that applies damage and one stack of Poison per second an enemy is within it.

  • Obscuring Smoke: The smoke bomb now creates a large smoky area that gives all players within it a bonus 30% dodge chance. The smoke lasts for 10 seconds.

Smoke Bomb

Deadly Dash

Deals 16 damage; Cost 142 mana; 5 second cooldown; When this ability is active, the player’s movement speed is increased by 30%. The critical hit chance of the player’s standard attacks is increased by 30%. Mana is consumed every second while this ability is active.

  • Execution: Non-boss enemies that are below 15% health are immediately killed when attacked while Deadly Dash is active. Each kill from Execution replenishes 10% max MP and max HP.

  • Slip Through: Receive a bonus 20% dodge chance while Deadly Dash is active.

Deadly Dash

Power Boost

Deals 0 damage; Cost 100 mana; 5 second cooldown; The player’s damage is boosted by 50% for 10 seconds.

  • Slowing Strikes: Every enemy hit while in this state is slowed.

  • Debilitating Strikes: Every enemy hit while in this state is given a stack of Attack Down.

Raining Money

Deals 16 damage; Cost 125 mana; 5 second cooldown; The player creates a ring on the ground. While inside, the player and any allies’ critical strike chance and critical strike damage is buffed.

  • Totem Dummy: A totem (with a set amount of health) will appear at the center of the AOE and all enemies will have enmity towards it. Enemies will attack the totem until it is destroyed or the AOE times out.

  • Zoom Zoom: If the player leaves the AOE, the player will lose the critical attack and chance buff, but gains a temporary movement speed buff for 5 seconds.

Secondary Skills

Shuriken Spread

Deals 16 damage; Cost 75 mana; 0 second cooldown; The player throws 3 shurikens in a fan in front of them.

  • Lacerating Blades: Each shuriken inflicts 1 stack of Bleeding on the enemies hit.

  • Honed Blades: Each shuriken now pierces up to 3 enemies, and has twice the travel range.

Shuriken Spread

Back Stab

Deals 23 damage; Cost 60 mana; 0 second cooldown; The player does an interruptible melee attack that does big bonus damage if they are invisible, and does decent high damage if the player is not invisible.

  • Collateral Damage: Backstab can hit up to 3 enemies in front of the player.

  • Weak Spot: Enemies hit by backstab have their weak spot exposed, increasing the chance of critical hits against them for several seconds.

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