Rift Weaver

Description: An Intelligence focused spell casting class. Rift Weavers harness the power of the Rifts to allow them to cast devastating offensive spells.

Available weapons: Artefact, Dagger, Staff and Healing Staff

Primary Skills

Apocalypse

Deals 54 damage; Cost 325 mana; 13 second cooldown; The player summons a large, slow-moving orb of magic from the sky. When the orb lands, it explodes in a large area and inflicts damage.

  • Utopia: A lingering mana mist is left behind in the explosion for 7 seconds. All players within this area receive 1 stack of Mana Regeneration.

  • The Time is Night: Decreased channel time from 3s to 1.5s.

Eradicate

Deals 36 damage; Cost 180 mana; 8 second cooldown; The player charges up an attack for a short time, then fires a giant beam that rapidly damages enemies in its path.

  • Focused Beam: Halves the width of your beam, but deals double damage.

  • Sweeping Beam: Allows the player to turn at a faster rate while firing the beam.

Seeker

Deals 27 damage; Cost 108 mana; 4 second cooldown; The player shoots out 3 magnetized orbs that track and stick to enemies, then explode after a delay.

  • Sticky Bomb: The orbs cripple enemies around it. Enemies affected by the explosion are crippled for a further 7 seconds.

  • Mana Bomb: After the initial explosion, the magnetized orbs will explode a second time at 50% damage.

Power Boost

Deals 0 damage; Cost 100 mana; 5 second cooldown; The player’s damage is boosted by 50% for 10 seconds.

  • Slowing Strikes: Every enemy hit while in this state is slowed.

  • Debilitating Strikes: Every enemy hit while in this state is given a stack of Attack Down.

Secondary Skills

Mini Bomb

Deals 18 damage; Cost 108 mana; 0 second cooldown; The player throws a mini bomb which ignites enemies on explosion.

  • Explosion Spread: Explosion spread increases and enemies remain on fire longer.

  • Twin Bombs: Throw 2 bombs every click where one bomb explodes faster than the other.

Slowing Ray

Deals 0 damage; Cost 65 mana; 0 second cooldown; The player shoots a constant ray that applies a slowing debuff to any enemies in its path.

  • Stunning Beam: Stuns enemies for two seconds.

  • Sweeping Beam: Allows the player to turn at a faster rate while firing the beam.

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